
Electrobit
A game centric around a small being which resides within a digital device/interface that is being overtaken by a virus, the goal is to survive the hazardous changes and make your way through various sections to find the core of the virus and destroy it.
This is an old project done back in 2019 for a summer co-op project (so about 4 months worth of development); it is a bit rough and I think it may break in the itch.io app, so please be aware of that, as such I'd recommend downloading the .exe version below.
I thought it'd just be a shame to leave it rotting on my hard drive when I'm still proud of it, even if it's rough. :] Since this game is 6 years old and my memory of the coding/engine is gone, there won’t be any fixes (trust me I’m also confused why we didn’t add a quit button even if it would be mobile only).
Instructions in the game are for touch screen since it was on the Apple App Store for a bit before being removed, but keyboard controls do function. Just do avoid moving the mouse since it'll recognize it as touch input. :(
Audio is by Mercurius FM and the game is powered by Corgi Engine.
KEYBOARD CONTROLS
- SPACE to jump.
- F to dash.
- ESC to pause the game.
Updated | 20 days ago |
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | Asuraid |
Genre | Platformer |
Made with | Unity, Paint Tool SAI |
Tags | 2D, Fast-Paced, Pixel Art, Runner, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
Install instructions
Once unzipped, merely run the Electrobit.exe file and the game will be playable.
Development log
- Final Game21 days ago
- V.5 Levels 5 & 6Jul 31, 2019
- Bug Fixing and Level DesignJul 17, 2019
Comments
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this game is awesome great job dude the music is awesome to
tough as nails didn't make it past level ten but still had tons of fun :)
thank you!! mercurius had a wonderful song pack so full credits goes there ^_^ it still makes me happy to hear people made progress
Another thing is that you can collect more orbs than the maximum number in a level.
Cool game. Reminds me of Bubbles the Cat. I highly recommend adding an option to turn Vsync on and an exit button.
Sadly with this project being 6 years old I’m probably not gonna go back to it to fix it (even though I'm also confused why we didn't add a quit button, even if it was mobile only), but I wanted to get its final version up that’s been stuffed away for years :] Thank you!
The gameplay is a lot of fun, and the music is good, but This game feels like it needs more work for this pc version to not make people uninstall after just 5 minutes. I played it through the itch app, which i did not realise this was a browser game before or during recording, but the fullscreen was kinda janky. Either squishing or expanding the screen unnecessarily, which I understand would operate differently in the app version you're aiming for, so more of a gripe on the PC build than what could potentially wind up in the final product.
My only other complaint is if you know that selecting a level past 4 will result in a crash, why are the buttons there let alone coded already if there's nothing past that click? It's a little unnecessary right now in the games development. Probably a good idea to instead go to the coding for those buttons and comment out the coding so it just doesn't do anything and you still have your code for later use.
All in all, it's a fun little game that I look forward to playing again on my phone once it's out. I made a video, I hope you enjoy!
Thank you so much for playing the game! It always helps to see how other people approach the levels and where things can be improved.
I do realize I should've disabled the other level buttons until they were done, though I'll be uploading a new build with up to level 5 (or 6 if I can get it done today) and with an updated first level that forces you to learn the dash in the game in the next hour. <D We're all surprised you managed to make level 2 at the end without dashing.
I should add a temporary message that F is your dash for the PC version so that if people play it on the PC they know. I'll also change the number font since I realized as well that that 0 looks like it's an 8, thankfully should be a quick change.
And unfortunately the PC version is a bit weird with the camera style we're using for it and it creates black borders if the resolution is different, I genuinely don't have any idea why on the app it cut the resolution down since on the itch website it seems to cooperate alright, as well as on the phone (which is the main goal in the end).
Thank you again for taking the time to play the game and to record it. c: